

A digital version of my full resume can be downloaded here
OBJECTIVE
To work on as part of a team creating a fun game that not only pushes my skills as an artist to new limits, but also the limits of gameplay currently available to players in contemporary video games.
INDUSTRY EXPERIENCE
Meta Reality Labs, Technical Lead 3D Scanning Engineer
- Bi-weekly sprint project management and reporting
- Hardware / Software assessment and procurement
- Numerical and acoustic simulation input generation
Meta Reality Labs, 3D Automation Engineer
- Synthetic dataset generation
- Python tool development and pipeline automation
Meta Reality Labs, Senior 3D Scanning Engineer
- 3D scanning and post processing
- Virtual reality enviroment modelling
Oculus VR, Research Assistant
- Facillitator in user studies for research
- Coordinator with external teams for AI pipelines
Iwin.com, SFX Artist for The Coconut Queen
- Particle Effects
AHDMG, Technical Artist
- MEL Scripting
Iwin.com, Internship
- Level design
- Story development
- Particle Effects
SKILLS
- - ZBrush
- - Maya
- - PyMEL / Python
- - Photoshop
- - Substance Designer & Painter
- - Artec Studio
- - Marmoset Toolbag
- - Unity 3D
EDUCATION
The Art Institute of Seattle (2005-2008)
- Bachelor of Fine Arts, Game Art and Design