A digital version of my full resume can be downloaded here

OBJECTIVE

To work on as part of a team creating a fun game that not only pushes my skills as an artist to new limits, but also the limits of gameplay currently available to players in contemporary video games.

INDUSTRY EXPERIENCE

Meta Reality Labs, Technical Lead 3D Scanning Engineer

- Bi-weekly sprint project management and reporting

- Hardware / Software assessment and procurement

- Numerical and acoustic simulation input generation

Meta Reality Labs, 3D Automation Engineer

- Synthetic dataset generation

- Python tool development and pipeline automation

Meta Reality Labs, Senior 3D Scanning Engineer

- 3D scanning and post processing

- Virtual reality enviroment modelling

Oculus VR, Research Assistant

- Facillitator in user studies for research

- Coordinator with external teams for AI pipelines

Iwin.com, SFX Artist for The Coconut Queen

- Particle Effects

AHDMG, Technical Artist

- MEL Scripting

Iwin.com, Internship

- Level design

- Story development

- Particle Effects

SKILLS

  • - ZBrush
  • - Maya
  • - PyMEL / Python
  • - Photoshop
  • - Substance Designer & Painter
  • - Artec Studio
  • - Marmoset Toolbag
  • - Unity 3D

EDUCATION

The Art Institute of Seattle (2005-2008)

- Bachelor of Fine Arts, Game Art and Design